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11 January 2012 0 Comments

Custom Armor Viability in SWTOR’s Endgame

I’ll quote the post in its entirety because it’s all relevant:

The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are.

Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods:

– All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel.

– The set bonus of end gear purples (PVP and PVE) will be transferable to custom items.

– Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc.

As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game.

From Emmanuel Lusinchi, one of the devs.

This still doesn’t solve the issue that crafted gear isn’t comparable to Operations drops, which makes crafting a lot less relevant and useful at endgame, but at least it restores the system to the flexibility players expect after levelling through fifteen planets with moddable gear.

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