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28 December 2011 6 Comments

The Great Slicing Nerf of 2011

Well, the game’s been live for less than two weeks and already they’re nerfing things!

To wit, last night saw Patch 1.0.1, which included the following changes:

  • Rewards from Slicing have been reduced to bring them into balance with other skills.
  • Adjusted incorrect values for medium slicing boxes.

Cue lamentations, weeping and wailing from everyone who’d recently hopped aboard the Slicing gravy train, especially with alts levelled for the purpose.

Fear not, however; Slicing missions do still seem to turn a profit. I’m tracking each mission’s results and I’ll present a statistical analysis once I’ve got a better sample size, but I’m about 20K in the black after about forty missions this morning. That’s not a great return, although I’ve been doing more of the low-level and low-yield missions to start amassing statistical data. So far, the Rich Yield missions in Class 5 seem to give much better returns than anything else, but don’t take that as hard truth until I’ve got enough numbers to draw reliable conclusions.

More news as it comes to hand!

Edit: I’ve shared my findings and dataset in the “Slicing Profitability” post.

6 Responses to “The Great Slicing Nerf of 2011”

  1. K'tesh 30 December 2011 at 03:52 #

    I am aswell noting down my returns on slicing. And so far, it doesn’t look good – this includes 2 failed slicing missions.

    I’m only at 26 Missions now, mainly on Level 5 / Level 6, but if this trend continues it’s safe to say slicing is dead.

    Total Invested: 34565
    Total Yield: 34658
    Total Profit: 93

    Average Investment: 1329.42
    Average Yield: 1444.08
    Average Profit: 3.576

    I’ll keep noting down my slicing misson runs, if you’re interested I can send you the spreadsheet once I’ve gathered >100 runs.

  2. Aufero 30 December 2011 at 08:06 #

    Yes, I’m seeing the same thing. The profit is quite a bit lower, but on average I’m still making money with slicing. (And class 5 missions seem to be the best overall profit.)

    Since I was in it mainly for the mission discoveries and augments, I’m still not complaining.

  3. Agathorn 31 December 2011 at 04:08 #

    I am complaining :( Slicing missions are completely worthless for anything other than leveling the skill. It pretty much breaks even from what I’ve seen.

    Slicing was there, IMHO, to pay for the insane cost of leveling other craft skills.

  4. Dee 9 January 2012 at 14:23 #

    Ooh. One of my guildies linked your profitability chart the other day (yeah I’m behind in my feeds; forgiveness! oTZ) and I have to say it was a huge help.

    Sticking with the T5 missions almost makes Slicing feel like it’s worth it again, lol. :P

    So ridiculous-TOR-style-hats off to you, ma’am/insert-title-as-appropriate, for you hard work. :D

    • Siha 9 January 2012 at 15:59 #

      Glad it’s helpful! I saw lots of comments about “I made a loss on three missions in a row, slicing sucks now” and the scientist in me recoiled at all the anecdata flying around – so I just had to start tracking the data.


Trackbacks/Pingbacks.

  1. Slicing Profitability – CrewSkills – Crew Skills - January 6, 2012

    [...] I posted a week ago, Slicing is still profitable post-nerf. It’s just no longer a license to print money, and has [...]

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