Archive | January, 2012

31 January 2012 9 Comments

The Amazing Chameleon Shirt

Generally, SWTOR is pretty good at avoiding the weird issue that plagues many other MMOs, where sensible armor on a man turns into ridiculous plate bikinis on a woman. However, I’ve found one partial contender – a case that’s so odd I can forgive it. Here we have the Amazing Chameleon Shirt, a.k.a the Temple […]

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28 January 2012 4 Comments

Datacrons, Matrix Shards and What To Do With Them

Unlike many other MMOs, SWTOR has hidden rewards for exploration and experimentation scattered all throughout its planets and game mechanics. One of the most popular of these rewards is the mighty Datacron. Datacrons Datacrons are small cubes hidden all over the game; they give off a coloured glow, and getting to most of them usually […]

27 January 2012 1 Comment

Link Love: Attack Types, Damage Types, Avoidance and Mitigation in SWTOR

Attack Types, Damage Types, Avoidance and Mitigation in SWTOR: an excellent guide from Alostrael, clearing up a lot of misinformation and confusion.

26 January 2012 13 Comments

The SWTOR Drinking Game

Every time your trooper says “Sounds like you need a soldier.” Every time your trooper says “Dangerous missions are what I do best. I’m in.” Every time your Jedi Knight says “It was the least I could do.” …take a drink. Anyone got any others? Let’s get this party started!

21 January 2012 1 Comment

A Happier Place to Live

One thing that’s struck me as I’ve been levelling in SWTOR is the unique feel of the setting created by Bioware’s choice to limit our activity to a handful of planets in a vast galaxy, and a handful of regions on those planets. Despite the war, life for SWTOR’s residents is far more peaceful than […]

20 January 2012 7 Comments

Ding!

And here’s 50, a month after the game officially launched. Of course, my progress was slowed a lot by the fact that Bioware’s preferred downtime is usually smack bang in the Australian evening, i.e. prime playing time for us Antipodeans. Still, it could be worse: every SOE game I’ve played had daily maintenance, usually an […]

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15 January 2012 7 Comments

Meet the Team

You know, I’ve been so busy a) making Google Docs spreadsheets (it’s a compulsion, I tell you!) and b) actually playing the game, that I haven’t actually talked about what I’m playing! Let’s rectify that. Siha here is my main; she’s a Commando, currently specced into Combat Medic. Which was inevitable, really; heavily-armored healers seem […]

14 January 2012 0 Comments

Saving Money on Generic Crafting Materials

Most crafting schematics in SWTOR require the addition of fairly generic “crafting materials”, which you can buy from a Crew Skills Trade Vendor in various locations (such as in the vicinity of most crafting trainers, and a few other places besides). These materials can also be provided by the same gathering skill that supplies crafting […]

11 January 2012 0 Comments

Custom Armor Viability in SWTOR’s Endgame

I’ll quote the post in its entirety because it’s all relevant: The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are. Since this is a fairly important issue to many players, let […]

10 January 2012 7 Comments

On Comments, And Comments On

There’s an interesting debate raging in parts of the tech blogosphere at the moment, about the wisdom of courting commenters and whether bloggers might be better-served by switching off comments altogether. Many of the arguments for and against are neatly summarised in Matt Gemmell’s post Comments Commentary, but in brief: the no-comments argument seems to […]