3 February 2012 7 Comments

The State of Crafting at Endgame

It’s sad to say, but it’s true: crafting at end-game is almost irrelevant for most crafting skills right now. To use Cybertech as an example, we Cybertechs make three broadly-useful items: Armoring, Mods and Earpieces. (Plus some fun sidelines: droid upgrades, consumable grenades, and self-only vehicles.) Our very best craftable mods are only on par […]

14 January 2012 0 Comments

Saving Money on Generic Crafting Materials

Most crafting schematics in SWTOR require the addition of fairly generic “crafting materials”, which you can buy from a Crew Skills Trade Vendor in various locations (such as in the vicinity of most crafting trainers, and a few other places besides). These materials can also be provided by the same gathering skill that supplies crafting […]

3 December 2011 13 Comments

Crew Skills I – Crafting System Basics

This is the next in a series of game guides I’ll be writing for Crew Skills, discussing various systems of game mechanics to help everyone get up to speed nice and fast. If you have any questions, please feel free to ask! This post has been prepared based on my experiences in the beta, and […]

29 September 2011 5 Comments

An Overview of SWTOR’s Crafting & Tradeskill System

Now the release date for Star Wars: The Old Republic has been announced (best Christmas present ever!), I know a lot of people are looking for more information on SWTOR’s mechanics and fundamental game systems. Whether you’re coming fresh to the game or you’re an MMO veteran, there will be something of a learning curve […]