9 January 2012 7 Comments

Item Modifications Spreadsheet

This isn’t 100% complete, and when it is I’ll do nice shiny downloadable PDFs for it, but in the meantime I thought this might be useful for people: The Craftable Item Modifications Spreadsheet, in Google Docs. It lists the stat values on each rank of craftable item mods – Armoring, Barrels & Hilts, Mods, Enhancements […]

6 January 2012 12 Comments

Slicing Profitability

As I posted a week ago, Slicing is still profitable post-nerf. It’s just no longer a license to print money, and has more risk involved. Findings   Mission Yield Class Moderate Abundant Bountiful Rich 1 1.44 0.98   0.93 2 1.41 1.11   1.10 3 1.39 1.30 1.14 1.09 4 1.34   1.17   5 […]

28 December 2011 6 Comments

The Great Slicing Nerf of 2011

Well, the game’s been live for less than two weeks and already they’re nerfing things! To wit, last night saw Patch 1.0.1, which included the following changes: Rewards from Slicing have been reduced to bring them into balance with other skills. Adjusted incorrect values for medium slicing boxes. Cue lamentations, weeping and wailing from everyone […]

3 December 2011 13 Comments

Crew Skills I – Crafting System Basics

This is the next in a series of game guides I’ll be writing for Crew Skills, discussing various systems of game mechanics to help everyone get up to speed nice and fast. If you have any questions, please feel free to ask! This post has been prepared based on my experiences in the beta, and […]

29 September 2011 5 Comments

An Overview of SWTOR’s Crafting & Tradeskill System

Now the release date for Star Wars: The Old Republic has been announced (best Christmas present ever!), I know a lot of people are looking for more information on SWTOR’s mechanics and fundamental game systems. Whether you’re coming fresh to the game or you’re an MMO veteran, there will be something of a learning curve […]