Archive | Crafting RSS feed for this section

3 February 2012 7 Comments

The State of Crafting at Endgame

It’s sad to say, but it’s true: crafting at end-game is almost irrelevant for most crafting skills right now. To use Cybertech as an example, we Cybertechs make three broadly-useful items: Armoring, Mods and Earpieces. (Plus some fun sidelines: droid upgrades, consumable grenades, and self-only vehicles.) Our very best craftable mods are only on par […]

14 January 2012 0 Comments

Saving Money on Generic Crafting Materials

Most crafting schematics in SWTOR require the addition of fairly generic “crafting materials”, which you can buy from a Crew Skills Trade Vendor in various locations (such as in the vicinity of most crafting trainers, and a few other places besides). These materials can also be provided by the same gathering skill that supplies crafting […]

11 January 2012 0 Comments

Custom Armor Viability in SWTOR’s Endgame

I’ll quote the post in its entirety because it’s all relevant: The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are. Since this is a fairly important issue to many players, let […]

9 January 2012 7 Comments

Item Modifications Spreadsheet

This isn’t 100% complete, and when it is I’ll do nice shiny downloadable PDFs for it, but in the meantime I thought this might be useful for people: The Craftable Item Modifications Spreadsheet, in Google Docs. It lists the stat values on each rank of craftable item mods – Armoring, Barrels & Hilts, Mods, Enhancements […]

6 January 2012 12 Comments

Slicing Profitability

As I posted a week ago, Slicing is still profitable post-nerf. It’s just no longer a license to print money, and has more risk involved. Findings   Mission Yield Class Moderate Abundant Bountiful Rich 1 1.44 0.98   0.93 2 1.41 1.11   1.10 3 1.39 1.30 1.14 1.09 4 1.34   1.17   5 […]

28 December 2011 6 Comments

The Great Slicing Nerf of 2011

Well, the game’s been live for less than two weeks and already they’re nerfing things! To wit, last night saw Patch 1.0.1, which included the following changes: Rewards from Slicing have been reduced to bring them into balance with other skills. Adjusted incorrect values for medium slicing boxes. Cue lamentations, weeping and wailing from everyone […]

3 December 2011 13 Comments

Crew Skills I – Crafting System Basics

This is the next in a series of game guides I’ll be writing for Crew Skills, discussing various systems of game mechanics to help everyone get up to speed nice and fast. If you have any questions, please feel free to ask! This post has been prepared based on my experiences in the beta, and […]

7 October 2011 6 Comments

SWTOR Crafting Skills: What We Know of the Game Mechanics

You can find a list of SWTOR’s crafting skills anywhere, from SWTOR’s official site to my own crafting skills overview, and a hundred other blogs and fan sites in between. What’s harder to find is a description of how the skills actually work; how you make items, how you increase your skill, what kind of […]

29 September 2011 5 Comments

An Overview of SWTOR’s Crafting & Tradeskill System

Now the release date for Star Wars: The Old Republic has been announced (best Christmas present ever!), I know a lot of people are looking for more information on SWTOR’s mechanics and fundamental game systems. Whether you’re coming fresh to the game or you’re an MMO veteran, there will be something of a learning curve […]